The Monstrous-Feminine as an Aesthetic Phenomenon in Video Games Cover Image
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Жената-чудовище като естетически феномен във видеоигрите
The Monstrous-Feminine as an Aesthetic Phenomenon in Video Games

Author(s): Severina Stankeva
Subject(s): Philosophy, Social Sciences, Gender Studies, Fine Arts / Performing Arts, Visual Arts, Aesthetics, Sociology, Sociology of Culture, Sociology of Art
Published by: Институт по философия и социология при БАН
Keywords: monstrous-feminine; abjection; grotesque; video games; aesthetics

Summary/Abstract: The paper seeks to deconstruct the image of the monstrous-feminine in video games insofar as it sees in it a fitting entry to the root of the problem of femininity in general. The monstrous is seen as a primary cultural category, marking that which stands on the edge of the hermeneutic circle and thus questioning its contents; the grotesque as a formal-aesthetic hallmark of the concrete personifications of monstrosity; and abjection as their unconscious constitutive motif. Video games, as a medium with an active agent rather than a passive spectator, are analyzed in terms of their extraordinary technical capabilities that make possible the literal and naïve playing out of the battle around the construction of subjectivity (matricide). The conclusions of the text function as a theoretical framework for constructing a typology of the monstrous-feminine and the specific connotative landscapes of its different types.

  • Issue Year: XXXII/2023
  • Issue No: 1
  • Page Range: 82-92
  • Page Count: 11
  • Language: Bulgarian