Interpreting the Gamification Technology in Medical Education and Health Care Services for Patient Adherence Cover Image

Interpreting the Gamification Technology in Medical Education and Health Care Services for Patient Adherence
Interpreting the Gamification Technology in Medical Education and Health Care Services for Patient Adherence

Author(s): David Aaron
Subject(s): Higher Education , Health and medicine and law, Sociology of the arts, business, education, Sociology of Education, Distance learning / e-learning
Published by: Uludağ Üniversitesi - Eğitim Fakültesi
Keywords: Gamification Technology; Medical Education; Health Care Services; Patient;

Summary/Abstract: Clinical or Medical schooling is changing at a high speed. Understudies go to clinical school with a serious level of innovative proficiency and a craving for a different instructive encounter. Therefore, a developing number of clinical schools are integrating innovation improved dynamic learning and mixed media instruction instruments into their educational program. Gamified preparing stages incorporate instructive games, portable clinical applications, and virtual patient situations. We give an orderly survey of what is implied by gamification in this period. Explicit instructive games, portable applications, and computer experiences that might be utilized for preclinical and clinical preparation have been found and grouped.

  • Issue Year: 7/2022
  • Issue No: 3
  • Page Range: 1-2
  • Page Count: 2
  • Language: English