Video Games as a Part of Intervention Programs Based on Self-Determination Theory Cover Image

Öz Belirleme Kuramı Temelinde Bir Müdahale Aracı Olarak Video Oyunları
Video Games as a Part of Intervention Programs Based on Self-Determination Theory

Author(s): Mehmet Can Sevinçli, Melike Eğer Aydoğmuş
Subject(s): Psychology of Self, Behaviorism, Health and medicine and law, ICT Information and Communications Technologies
Published by: Çukurova Universitesi Tip Fakultesi Psikiyatri Anabilim Dalı
Keywords: Self-determination theory; video games; motivation; intervention programs;

Summary/Abstract: The current study aims to evaluate the existing literature on the characteristics and the usage of video games within the framework of Self-Determination Theory (SDT). In the first part of the article, the essential characteristics of SDT and video games were presented. In the second part, video games were examined based on basic psychological needs and motivational processes. Research shows that the content and mechanics of video games play a significant role in the satisfaction of basic psychological needs. Moreover, video games affect psychological well-being, quality of life, and intrinsic motivation via the satisfaction of basic psychological needs. The options and feedback provided in a game promote autonomy; success achieved in the face of difficulties promotes competence; and playing video games with other people in pairs or groups satisfies the need for relatedness. This satisfaction increases motivation and psychological well-being. On the contrary, the frustration of psychological needs in video games can harm these areas. It is emphasized that video games can be used within various intervention programs, and they are successful in acquiring and changing behavior and can support treatment process, especially in the fields of health and education.

  • Issue Year: 14/2022
  • Issue No: 2
  • Page Range: 207-220
  • Page Count: 14
  • Language: Turkish