Art Methods for Capturing an Environment in Video Games Cover Image

Художествени похвати при заснемането на околна среда в компютърната игра
Art Methods for Capturing an Environment in Video Games

Author(s): Emil Gruev
Subject(s): Economy, Fine Arts / Performing Arts, Visual Arts, ICT Information and Communications Technologies
Published by: Великотърновски университет „Св. св. Кирил и Методий”
Keywords: visualization; video games; computer graphics; environment

Summary/Abstract: The article presents part of the art methods for visualizing models from the environment captured on a screen in video games. Computer graphics are developed to such a degree in terms of visualization that they perfectly apply the rules of our perspective knowledge, so that they can help us imitate three-dimensional objects on those flat surfaces. We will look at essential perspective concepts and how they help depict the environment in video games, as well as the tools that are developed in the virtual space. Artists can use them to show a specific action, emotion and atmosphere connected with the computer game. Such tools are the so-called virtual digital cameras. They use all the rules from the well-known perspective and implement them in the computer for creating the image. We will also look at types of cameras and different settings that game developers use for developing a game. The position and placement in the game level are important for achieving the desired result and how we want the player to look at the picture. There are compositional solutions and a camera angle in different types of video games. So, the best solution can be given regarding the view of the environment in the video game with the action that is happening in it. These are some basic art elements that are implemented in computer technology to create the image in a computer game.

  • Issue Year: 6/2022
  • Issue No: 1
  • Page Range: 80-83
  • Page Count: 4
  • Language: Bulgarian