Production of Game Making Spaces: Disco Elysium and the game making community in Estonia Cover Image

Production of Game Making Spaces: Disco Elysium and the game making community in Estonia
Production of Game Making Spaces: Disco Elysium and the game making community in Estonia

Author(s): Anna Ozimek
Subject(s): Visual Arts, ICT Information and Communications Technologies
Published by: Tallinna Ülikooli Balti Filmi- ja Meediakool
Keywords: Disco Elysium; Game-making in Estonia; ZA/UM studio;

Summary/Abstract: This article discusses Disco Elysium in the context of the development of game making communities in Estonia and international production networks. Drawing on an analysis of secondary sources, in-depth interviews and a survey with game makers in Estonia, this article contributes to studies on national and regional game production cultures. The aim of this article is two-fold. First, it contributes to studies of game production cultures by discussing the development and structure of game-making communities in Estonia. As such, it enriches the understanding of game production in Europe by providing empirical data about game making in Estonia. Second, based on the example of Disco Elysium, the article demonstrates how national, regional and international production networks contribute to the spatial politics of game production. In conclusion, this article emphasizes the importance of the construction of space in game production and the asymmetries of power among game production regions.

  • Issue Year: 2021
  • Issue No: 9
  • Page Range: 6-18
  • Page Count: 13
  • Language: English