LIBQUEST – A CHALLENGE TO READ BOOKS THROUGH FUN Cover Image

LIBQUEST – A CHALLENGE TO READ BOOKS THROUGH FUN
LIBQUEST – A CHALLENGE TO READ BOOKS THROUGH FUN

Author(s): Maria Anca Băluțoiu, Alexandru Grădinaru, Alin Moldoveanu, Florica Moldoveanu, Ana-Karina Nazare, Andrei Lăpușteanu
Subject(s): Library operations and management, Health and medicine and law, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: Carol I National Defence University Publishing House
Keywords: gamification; Lib2Life; mixed reality;

Summary/Abstract: We live in a time period when technology is advancing at an incredible speed. What seemed to be almost science fiction twenty years ago nowadays is becoming or has already become reality. As a result, our activities (especially the activities of young people) have started to shift more and more towards the digital world. If our parents used to read books in order to spend their free time when they were in their 20s, nowadays young people prefer in their free time to play a mobile game rather than to read a book. Even though they know reading books can be more useful and even more entertaining than a mobile phone game, people tend to choose the smartphone activity because of the easiness of reaching the desired action. This paper presents the current status of the LibQuest prototype, an application part of Lib2Life research project, that enables the possibility to combine reading with fun and technology, aiming to remind people how important and fun reading can be. Inside virtual libraries, which reproduce real life libraries, people can solve quests (such as RPG quests), can take part in virtual tours or can participate to custom cultural events. All these actions (whether we talk about quests, tours or cultural events) can be created by an admin of the library or can be also created by users of the application. Tours and cultural events can take place only in the virtual world, while quests, in order to be more exciting, can take place in both the virtual world and the real world.

  • Issue Year: 17/2021
  • Issue No: 01
  • Page Range: 519-527
  • Page Count: 9
  • Language: English