USEFULNESS OF THE KAHOOT! DIGITAL TOOL IN THE PHYSICAL EDUCATION AND SPORT LESSON IN ONLINE UNIVERSITY EDUCATION Cover Image

USEFULNESS OF THE KAHOOT! DIGITAL TOOL IN THE PHYSICAL EDUCATION AND SPORT LESSON IN ONLINE UNIVERSITY EDUCATION
USEFULNESS OF THE KAHOOT! DIGITAL TOOL IN THE PHYSICAL EDUCATION AND SPORT LESSON IN ONLINE UNIVERSITY EDUCATION

Author(s): Carmen Grigoroiu, Raluca Anca Pelin, Camelia Branet, Adrian Daniel Pricop, Teodora Wesselly
Subject(s): Education, Sports Studies, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: Carol I National Defence University Publishing House
Keywords: Kahoot!; students; online lesson; physical education and sport;

Summary/Abstract: The purpose of the study was to analyse the perception of students from the Politehnica University of Bucharest on the usefulness of implementing gamification through the Kahoot! tool for assessing their theoretical knowledge acquired during online physical education and sport lessons. The study was conducted during online physical education and sport classes in the 2020-2021 academic year on a sample din 934 first-year students (aged 18-20) from the Politehnica University of Bucharest. To consolidate and verify their theoretical knowledge acquired during classes, we used the Kahoot! digital tool. In the first semester, 10 educational games were designed on the Kahoot! platform. In order to assess the level of student satisfaction with the usefulness of the Kahoot! tool during online physical education and sport lessons, we used an 8-item questionnaire survey. Through this questionnaire, students confirmed that the use of Kahoot! had a positive impact on the acquisition and assessment of their theoretical knowledge in the field of physical education and sport, as well as on increasing their ability to focus and actively participate in the lesson. The results of this study highlight that the Kahoot! educational game is a practical and feasible instrument for knowledge assessment, which has increased the attractiveness of online physical education and sport lessons and allowed the teacher to perform a formative assessment of the information acquired by students. Based on the feedback provided by students, we can state that the Kahoot! tool is a viable, easy and fun e-learning option, which can be successfully used as an additional element in the physical education and sport lesson conducted in the online environment. Implementation of the Kahoot! tool fostered the teaching-learning process by improving the acquisition of new content and providing an appropriate assessment system.

  • Issue Year: 17/2021
  • Issue No: 03
  • Page Range: 356-363
  • Page Count: 8
  • Language: English