PLUNGING FROM THE 21ST CENTURY INTO ANCIENT GREECE. A STUDY ON HOW VISUAL THINKING CAN HELP HISTORICAL EDUCATION THROUGH THE GAME ASSASSIN’S CREED ODYSSEY Cover Image

PLUNGING FROM THE 21ST CENTURY INTO ANCIENT GREECE. A STUDY ON HOW VISUAL THINKING CAN HELP HISTORICAL EDUCATION THROUGH THE GAME ASSASSIN’S CREED ODYSSEY
PLUNGING FROM THE 21ST CENTURY INTO ANCIENT GREECE. A STUDY ON HOW VISUAL THINKING CAN HELP HISTORICAL EDUCATION THROUGH THE GAME ASSASSIN’S CREED ODYSSEY

Author(s): Ana-Roxana Chirilă
Subject(s): History, Education, Ancient World, ICT Information and Communications Technologies
Published by: Centrul de Istorie Comparată a Societăților Antice
Keywords: ancient Greece; visual thinking; video games; history, education;

Summary/Abstract: For recent generations, the accumulation of knowledge goes through different procedures from the classical ones, a considerable element being the replacement of traditional readings with other sources of information. But some disciplines require quite a lot of documentation and it is hard to remember all of the information and then be able to share it with others. This article is proposing a different approach to how history is taught to the younger generation, by underlining the importance of having fun while learning. Using the game Assassin’s Creed Odyssey as an example, I will explain why visual thinking is a more effective method through which history can become fun.

  • Issue Year: 2021
  • Issue No: VII
  • Page Range: 49-64
  • Page Count: 16
  • Language: English