When Game Is the Exercise and Exercise Is the Game: Design Analysis of Ring Fit Adventure Cover Image

When Game Is the Exercise and Exercise Is the Game: Design Analysis of Ring Fit Adventure
When Game Is the Exercise and Exercise Is the Game: Design Analysis of Ring Fit Adventure

Author(s): Miroslav Macák
Subject(s): Media studies, Health and medicine and law, Social Informatics, ICT Information and Communications Technologies
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: Active Lifestyle; Exergaming; Fitness Games; Game Mechanics; Nintendo; Ring Fit Adventure;

Summary/Abstract: During the lockdown, it can be hard to keep up a healthy lifestyle. There is a plethora of peripherals and exercise routines, but it can be hard to stay motivated in keeping up with them, especially for someone, who had no prior experience with routine exercise. Even though combining gamification, or even digital games themselves with fitness activities in not a new concept, the game from Nintendo, Ring Fit Adventure, managed to strike a surprising balance, that is new to this sphere of media. It is both an effective fitness training tool and engaging and fun digital game. The paper aims to explore the digital game design choices of Ring Fit Adventure and assess, how effective they are in keeping the players motivated to exercise, as well as how well they work as game mechanics on their own.

  • Issue Year: 8/2021
  • Issue No: 1
  • Page Range: 544-550
  • Page Count: 7
  • Language: English