Economic Contribution of the Video Game Industry and New Trends during the Covid-19 Pandemic Cover Image

Economic Contribution of the Video Game Industry and New Trends during the Covid-19 Pandemic
Economic Contribution of the Video Game Industry and New Trends during the Covid-19 Pandemic

Author(s): Marta Borić Cvenić, Marija Tolušić, Zoran Žalac
Subject(s): Management and complex organizations, Health and medicine and law, Economic development, ICT Information and Communications Technologies, Socio-Economic Research
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: Creative Industry; Economic Contribution; Economic Impacts; Employment; New Trends in Video Game Industry; Spend; Video Game Industry;

Summary/Abstract: Over the past few years, the video game industry has achieved unprecedented success in terms of sales, revenue and the number of employees, as well as those who play video games. The video game industry, as one of the sectors of the creative industry, is one of the most propulsive and fastest growing. The COVID-19 pandemic also contributed to some new trends in the video game industry, because more and more people started playing games due to the lock down. In this paper, emphasis will be placed primarily on the economic contribution of the video game industry has made to the economy of the United Kingdom and the United States as well as new trends that have emerged due to the COVID-19 pandemic. This paper will analyse economic indicators such as: employment, consumption in the segment of game software, game hardware the specific impact of the direct expenditures of video game industry companies, indirect impact – the impact of national or in state suppliers to these companies, induced impacts – the additional economic impact of the spending of employees and supplier employees and total impact – the sum of direct, indirect and induced impacts.

  • Issue Year: 8/2021
  • Issue No: 1
  • Page Range: 477-490
  • Page Count: 14
  • Language: English