“Table Talk”: Defining Metadiscourse of Analog Games Cover Image

“Table Talk”: Defining Metadiscourse of Analog Games
“Table Talk”: Defining Metadiscourse of Analog Games

Author(s): Steven Dashiell
Subject(s): Philosophy, Social Sciences, Media studies, Social Philosophy, Communication studies, Sociology, Theory of Communication, Sociology of Culture
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: discourse; game capital; popular culture; sociology; tabletop role-playing games;

Summary/Abstract: This paper discusses the communication in tabletop role-playing games that we call metadiscourse. Prior study of gaming and the act of play prove that the space is inherentlysocial. However, we speculate that, through metadiscourse, the social aspect of the tabletop role-playing game is central to group cohesion and perpetuation of the gaming subculture. Metadiscourse involves conversation not linked to the current game but could be cordial and relational, critical, or completely unrelated to the game. However, it is an informal conversation that would not occur if there was no game. In metadiscourse there are determinations of gaming capital, or elements of value. Participation in metadiscourse allows an individual to feel included in the game and gaming subculture. However, metadiscourse demonstrates a level of gaming capital through situatedness and affordances that can act as a gatekeeping function for individuals.

  • Issue Year: 4/2021
  • Issue No: 2
  • Page Range: 96-107
  • Page Count: 12
  • Language: English